Control Resonant First-Look Preview: A Faster, More Action-Packed Sequel - IGN
The Reveal Trailer for Control Resonant, the sequel to IGN's 2019 Game of the Year, hints at a thrilling new adventure.
The trailer for Control Resonant, the highly anticipated sequel to the critically acclaimed Control, has left fans eager for more. The game promises a fresh take on the original, with a new protagonist, Dylan, and a dramatically altered Manhattan. But what truly excites players is the hint of a faster, more action-oriented gameplay loop.
A New Protagonist, A New Weapon, And A New Manhattan
In Control Resonant, players step into the shoes of Jesse Faden's brother, Dylan. Instead of the iconic Service Weapon, Dylan wields the Aberrant, a massive transforming hammer that brings combat closer to the player. The game's setting has also transformed; Manhattan has literally folded in on itself, creating a unique and challenging environment.
A Push-Forward, Action-Driven Experience
"This is not a soulslike," says lead gameplay designer Sergey Mohov. "It's a push-forward, action-driven, aggressive-playstyle action game. The player is very much in charge and not [simply] reacting. The main driver of combat is you."
This statement hints at a more player-driven combat system, where players have the agency to shape the action rather than simply reacting to it. The game's fast-paced, aggressive style suggests a departure from the more methodical approach of its predecessor.
Buildcrafting and Customization
Control Resonant is being billed as an action-RPG, with a focus on buildcrafting and customization. While gear and inventory management won't be a significant focus, the game offers a range of Talents and abilities to unlock. For instance, Perfect Dodge allows players to boost their next attack after timing their dodge perfectly, while Extended Dash and Backstab Damage offer additional tactical options.
The Gap, a feature reminiscent of Alan Wake 2's Mind Place, allows players to test and customize their builds. Here, they can experiment with various abilities and tweak their Aberrant's forms and combo enders. The goal is to give players more choice in their gameplay style, whether they prefer to focus on turning enemies against each other or min/maxing their build for maximum efficiency.
City Life and Quests
Manhattan, split into several visually distinct districts, offers a rich and varied environment. The game's map, which was frustrating in the original Control, has been improved with clear delineation between zones. Players can choose between two major categories of quests: Dylan's Journey (the golden path) and World Quests (sidequests).
The game also introduces a new dialogue system, allowing players to carry out conversations while moving. This system, inspired by a favorite walking simulator, adds depth to interactions and gives players a bit more agency over character interactions.
Fast Action and Combat
The gameplay clips shown at Sony's State of Play event and the extended hands-off look revealed a fast-paced, aggressive combat system. The game is not only faster-paced than its predecessor but also faster than expected. Players can expect a more dynamic and action-packed experience, with Dylan constantly on the move, attacking, dodging, and performing finishing moves.
Technical Improvements and Influences
Remedy has tuned its in-house game engine, Northlight, to enhance draw distance and support more enemies on screen. The team also aims to hit a solid 60fps on all platforms. The game's influences include Neon Genesis Evangelion and, for the dialogue system, Firewatch.
Release Date and Anticipation
While Remedy isn't ready to reveal a release date, the studio's aggressive development pace and the upcoming release of Grand Theft Auto 6 in November have left fans optimistic. The game's fast-paced combat and unique setting have generated a lot of excitement, and players are eager to get their hands on it. Will Control Resonant live up to the hype? Only time will tell, but the early indications are promising.
Controversy and Discussion Hooks
One point that could spark debate is the game's departure from the soulslike genre. While some players may prefer the methodical approach of soulslikes, others may embrace the faster, more action-oriented gameplay. What do you think? Do you prefer the soulslike genre, or are you excited by the prospect of a faster, more aggressive action game? Share your thoughts in the comments below!